As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and [writing about the process each week](/process). For the first entry, I decide to create a few pixelart sprites to use in Unity game prototypes. They are based on an organizational system that uses rows to distinguish angles and column groups of 2 to 4 to distinguish individual frames in an animation. This makes the code for sprite generation simpler to reason about using meaningful indices. #### Player Avatar The first is a pixelart player avatar for a game that can move in 8 directions and handles two basic actions: shooting and striking with a sword/melee weapon. ![](ScientistSprites.png) Below are some of the animations created from the sprite sheet: ![](ScientistSprites-IdleDL.gif) ![](ScientistSprites-JumpRD.gif) ![](ScientistSprites-ShootDL.gif) ![](ScientistSprites-SwingR.gif) #### Smoke The second was a very simple smoke cloud to be used on objects that go "poof" ![](SmokePoof.png) Here is the animated gif form: ![](Poof.gif) #process #update #w01 #castleblood