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Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5
Monday, October 24th 2022, 2:51:27 amConstant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…
Written by Omar Delarosa who lives in Brooklyn and builds things using computers.