7 posts tagged with "pixelart"
Devlog 1 | Moonspore Hollow
Monday, October 24th 2022, 2:51:27 amFor the past few weeks, I’ve been working on my first game project in Godot Engine. It’s inspired (broadly speaking) by SNES action RPG…
Constant I/O | Final Thoughts on Making Video Games | Week 13
Monday, October 24th 2022, 2:51:27 amMaking Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…
Constant I/O | Imps & Skeletons | Week 12
Monday, October 24th 2022, 2:51:27 amThis week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…
Constant I/O | 32x32 to 16x16 | Week 10
Monday, October 24th 2022, 2:51:27 amSo up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…
Constant I/O | Aseprite Animations and New Sprites | Week 9
Monday, October 24th 2022, 2:51:27 amAseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…
Constant I/O | Concept Art and World Building | Week 6
Monday, October 24th 2022, 2:51:27 amLast week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…
Constant I/O | Tilemaps | Week 3
Monday, October 24th 2022, 2:51:27 amThus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…
Written by Omar Delarosa who lives in Brooklyn and builds things using computers.