#process
36 posts
- Constant IO Blend Trees and Animations
- Process 1 Organizing Spritesheets
- Readings 1 Design Thinking
- Sketchbook 1 Sprite Structure
- Readings | Design Thinking | Week 2
- Assignment | A Love Letter To Spotify | Week 2
- Blend Trees and Animations
- Inputs Map
- Sketchbook 1
- Readings | Whats Wrong With TED Talks | Week 3
- Tilemaps
- Readings | Doodles | Week 3
- Sketchbook - Levels and Rooms
- Core Game Loop
- Making a Toaster From Scratch
- Readings | Making a Toaster From Scratch | Week 4
- Vampires UIs and World Layouts
- Assignment | Laser Cutting | Week 4
- Concept Art and World Building
- Sketchbook | Monsters | Week 6
- Readings | Design Activisim | Week 6
- Collaborative AR Game
- Readings | Environmental Annotations | Week 7
- Assignment | Creative Process Part 2 | Week 5
- Procedurally Generated Levels in the Style of Spelunky
- Sketchbook of Game Structure
- Sketchbook | More Monsters | Week 11
- Aseprite Animations and New Sprites
- Sketchbook | Better Hero Characters | Week 9
- Readings | Augmented Reality Art & Applications | Week 9
- Readings | Seeing Is Believing And Ideal Subway Seating | Week 10
- Project | Final CityLens Prototype | Week 14
- Exploring Blend Trees and Animations 1
- Organazing Sprite Sheets
- Procedurally Generated Levels in the Style of Spelunky (Copy)
- Lecture | Designing for Machine Intelligence | Week 14