16 posts tagged with "update"

AI Thumbnails with Stable Diffusion

Monday, October 24th 2022, 2:51:26 am

So earlier today, I had a thought: What if all of these posts had unique thumbnail images beside them? AI Thumbnails Then reality set in: I…

Limbo The Asymptote

Monday, October 24th 2022, 2:51:26 am

This morning I watched a YouTube video by Phil Edwards where he reacts to reactions about his reaction to DALL-E and AI-generated art in…

What I've Been Doing This Past Year

Monday, October 24th 2022, 2:51:26 am

It’s been a really long time since I posted here. Too long if you ask me. Anyway, in addition to correcting some typos and adding a link…

Lecture | Designing for Machine Intelligence | Week 14

Monday, October 24th 2022, 2:51:26 am

The week before last on 4/29/2019, I attended a really awesome talk at the NYU MakerSpace called Designing for Machine Intelligence with…

Constant I/O | Final Thoughts on Making Video Games | Week 13

Monday, October 24th 2022, 2:51:26 am

Making Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…

Constant I/O | Imps & Skeletons | Week 12

Monday, October 24th 2022, 2:51:26 am

This week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…

Constant I/O | Moving To Godot Engine | Week 11

Monday, October 24th 2022, 2:51:26 am

After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…

Constant I/O | 32x32 to 16x16 | Week 10

Monday, October 24th 2022, 2:51:26 am

So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…

Constant I/O | Aseprite Animations and New Sprites | Week 9

Monday, October 24th 2022, 2:51:26 am

Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…

Constant I/O | Collaborative AR Game | Week 7

Monday, October 24th 2022, 2:51:26 am

(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…

Constant I/O | Concept Art and World Building | Week 6

Monday, October 24th 2022, 2:51:26 am

Last week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…

Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5

Monday, October 24th 2022, 2:51:26 am

Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…

Constant I/O | The Core Game Loop | Week 4

Monday, October 24th 2022, 2:51:26 am

This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…

Constant I/O | Tilemaps | Week 3

Monday, October 24th 2022, 2:51:26 am

Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…

Constant I/O | Blend Trees and Animations | Week 2

Monday, October 24th 2022, 2:51:26 am

After watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…

Constant I/O | Organizing Sprite Sheets | Week 1

Monday, October 24th 2022, 2:51:26 am

As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week. For the…


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Written by Omar Delarosa who lives in Brooklyn and builds things using computers.

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