#update
18 posts
- Constant IO Blend Trees and Animations
- Process 1 Organizing Spritesheets
- Blend Trees and Animations
- Tilemaps
- Core Game Loop
- Concept Art and World Building
- Collaborative AR Game
- Procedurally Generated Levels in the Style of Spelunky
- Aseprite Animations and New Sprites
- Limbo The Asymptote
- AI Thumbnails with Stable Diffusion
- What I've Been Doing This Past Year
- Exploring Blend Trees and Animations 1
- Limbo The Asymptote
- Organazing Sprite Sheets
- Procedurally Generated Levels in the Style of Spelunky (Copy)
- AI Thumbnails with Stable Diffusion
- Lecture | Designing for Machine Intelligence | Week 14