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#castleblood

11 posts

  • Constant IO Blend Trees and Animations
  • Process 1 Organizing Spritesheets
  • Blend Trees and Animations
  • Tilemaps
  • Core Game Loop
  • Concept Art and World Building
  • Procedurally Generated Levels in the Style of Spelunky
  • Aseprite Animations and New Sprites
  • Exploring Blend Trees and Animations 1
  • Organazing Sprite Sheets
  • Procedurally Generated Levels in the Style of Spelunky (Copy)