11 posts tagged with "castleblood"
Constant I/O | Final Thoughts on Making Video Games | Week 13
Monday, October 24th 2022, 2:51:26 amMaking Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…
Constant I/O | Imps & Skeletons | Week 12
Monday, October 24th 2022, 2:51:26 amThis week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…
Constant I/O | Moving To Godot Engine | Week 11
Monday, October 24th 2022, 2:51:26 amAfter watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…
Constant I/O | 32x32 to 16x16 | Week 10
Monday, October 24th 2022, 2:51:26 amSo up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…
Constant I/O | Aseprite Animations and New Sprites | Week 9
Monday, October 24th 2022, 2:51:26 amAseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…
Constant I/O | Concept Art and World Building | Week 6
Monday, October 24th 2022, 2:51:26 amLast week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…
Constant I/O | Procedurally Generated Levels in the Style of Spelunky | Week 5
Monday, October 24th 2022, 2:51:26 amConstant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…
Constant I/O | The Core Game Loop | Week 4
Monday, October 24th 2022, 2:51:26 amThis week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…
Constant I/O | Tilemaps | Week 3
Monday, October 24th 2022, 2:51:26 amThus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…
Constant I/O | Blend Trees and Animations | Week 2
Monday, October 24th 2022, 2:51:26 amAfter watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…
Constant I/O | Organizing Sprite Sheets | Week 1
Monday, October 24th 2022, 2:51:26 amAs part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week. For the…
Written by Omar Delarosa who lives in Brooklyn and builds things using computers.