Lecture | Designing for Machine Intelligence | Week 14
Saturday, May 11th 2019, 9:41:08 pmThe week before last on 4/29/2019, I attended a really awesome talk at the NYU MakerSpace called Designing for Machine Intelligence with…
A place for my work in Ideation and Prototyping class at NYU. I will be posting weekly artifacts from learning to make 2D, pixelart-based game development here.
The week before last on 4/29/2019, I attended a really awesome talk at the NYU MakerSpace called Designing for Machine Intelligence with…
The name I have finally settled on for my project is CityLens. The final result is a combination of a few pieces. A brief demo video. The…
Making Video Games When I was a kid of about 12, I vaguely wanted to “make video games”. This lead me to ask my mom to buy me books on the…
This week, I started to animate a few of the ideas from my sketches of monsters from last week. Imp The first of which is this purple, imp…
This week I made a lot of progress on my aforementioned AR-themed project and started getting a basic web-app running. I decided to go with…
Ideas for more in-game monsters.
Before reading the first two chapters of Speculative Everything by Anthony Dunne and Fiona Raby, I hadn’t really given a name to the concept…
After watching several videos on the matter the past couple weeks and managing the general overhead of Unity, I finally made the switch to…
Background For the past few weeks, I’ve been reading a variety of articles and books on the application of augmented reality and other forms…
This week I focused on two different articles, one academic and one “pop cultural”—the same drill as last week’s Readings post.. Though…
As part of my collaboration with Grant Ng, we spent a bit of time interviewing each other in class. From that interview, one of Grant’s…
So up until now, I’ve been working with 32x32 pixel sprites. This follows a little closer to the tradition of many SNES JRPGs I love such as…
In the process of researching my City As Cite project, I’ve continued to cross reference academic ideas from Computers Helping People With…
For this week’s sketches, I changed up my hardware a bit and used a new Moleskine Pen+ I recently got.
Aseprite This past week, I decided to finally give Aseprite a try. It seems like a lot of YouTube pixelart tutorials use this over PyxelEdit…
For the first phase of my City As Site project, I started by looking into an area of interest: using digital or other annotations in the…
(Written by Omar Delarosa and Grant Ng) Birth of our conecept After our interview with each other we quickly realized that we both have a…
This week’s reading from Design Activism: Beautiful Strangeness for a Sustainable World was full of not just ideas, but some really neat…
This week, I sketched out some monster concepts based on mythological animations but given a kind of robot/alien style.
Last week, I spent a lot of time writing code for making procedurally generated levels.. That was fun. But it left me neglecting the overall…
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This sketch is a pretty high-level concept diagram for what this game could become. Obviously, I’m ripping off ideas from FTL and Resident…
Constant I/O (or Project 2, Part 2) Background In part 1 of project 2, I studied the creative process of Derek Yu with regards to Spelunky…
Game UI Vampires World Layout
This week I focused on tighetning up the code in a few key ways to support a functioning game loop. This basically means I focused more on…
I just finished reading Derek Yu’s book on Spelunky and I’m fascinated by his PGC (procedurally generated content) approach to level…
Sunni Brown’s defense of doodles makes a very strong case in their favor. Starting with the opening annecdote about their utility in helping…
This critique of TED talks from, ironically, a TEDx talk itself was really on point. Bratton’s definition of the format itself using its own…
Thus far, all of the pixelart you’ve seen on this site and in the game screenshots thus far has been made using PyxelEdit. This is an…
After watching this amazing video tutorial on YouTube on making 2D games, this week’s breakthrough is discovering the magic of blend trees…
My focus this week was to conceive of some zombie enemies for my in-progress game as well as think of organizational systems for levels and…
A Love Letter To Spotify Dear Spotify, While other music streaming services come and go, you are different. Yes, you might be in some legal…
Personal Inventory The three things that would be in my personal inventory are listed below: 1. This deceptively complex CLI solves a very…
As someone who spent the last few years as a software engineer at various product companies, there was a ton of relevance in Chapter 6 of…
As part of my Ideation and Prototyping class at NYU I will be creating a game prototype and writing about the process each week. For the…
While reading Chapter 4 of “Design For The Real World” by Victor Papanek, a few observations came to my mind about design’s role in the…